Porting to Godot

After some consideration I have decided to move the game to Godot and to make it 2.5D, I think this will create a unique aesthetic for the game that will make it shine more compared to other 2D space-games. I want the game to feel special also in the screenshots so I really believe this is the way even if that implies the development is going to take more. Hopefully in a couple of days I will have already the same features I already had coded in the previous engine i was doing the game.


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